Kazimieras Mikelis' Game Devlog

About the Devlog

This devlog is a blog about game artificial intelligence and C++ game development with Unreal Engine. It has a mixture of things important to me - articles about technical systems design, implementations, and patterns. Some articles are collaborations with other industry people.

About Me

my face :)

I'm Kazimieras Mikelis, an effective and quality-oriented AI and systems specialist game engineer at Hangar 13 with a demonstrated history of shipping cross-platform games. 📖 Always learning, ☄️ never settling for less than great, 🤠 always an impatient optimist.

What I've Worked On

Title Company Role
Marvel's Midnight Suns (PC, PS5, Xbox Series S/X, ...) Firaxis Engineer
Batora: Lost Haven (PX, PS5, Xbox Series S/X, NSW) Stormind Games Engineer
Remothered: Broken Porcelain (PC, PS4, Xbox One, NSW) Stormind Games Engineer
Unity Artificial Intelligence Programming - Fifth Edition (textbook) Packt Technical Reviewer
Unannounced AAA Game Hangar 13 Games Engineer
Unnannounced AAA Game Stormind Games Engineer

Also check out some of my personal Unreal Engine projects on GitHub.