Hello, World!
Hi, my name is Kazimieras Mikelis. I have been building AAA games with Unreal Engine and C++ since 2019. I’ve worked on titles like Marvel’s Midnight Suns and Mafia: The Old Country, and I’m somewhat good at game AI programming and design.
I don’t blog often, but when I do, you’ll find what I have to say on this site. If you have any questions or would like advice for your game project, please feel welcome to email me or message me on LinkedIn. I aim to respond to all reader mail.
Note that all I write about are personal opinions and do not represent any company or any other person.
Posts
- Lessons from Playtesting Character AI
- Player Expectations in AAA Character AI
- Don't Follow Game Design Trends
- Planning AAA-Style Character AI
- Memory Management & Garbage Collection in Unreal Engine 5 (Updated)
- Functions as Data in Unreal Engine 5
- Easy C++ Latent Functions in Unreal Engine 5 Blueprints
- Designing Blueprint Function Nodes in C++
Thanks for reading!