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Tag: Unreal Engine

10 mistakes new Unreal Engine C++ developers make

In today’s Devlog, I want to take a break from more technical discussions and talk about more big picture things, which nevertheless affect our work performance as C++ programmers a lot. So I have gathered a list of ten biggest mistakes and time-wasters in my UE development journey I’ve made myself in the past. And ...

Taking Screenshots in Unreal Engine

In today’s refreshingly simple Devlog entry, we will be looking at taking screenshots in Unreal Engine 4. We will be taking them through C++ and storing them as a pixel color array in a container class. If we would like to take screenshots as files, many plugins can already help us out. But what if ...